WindowSmash
What it does
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay. (description from GitHub)
Counts were observed on 27/10/2026, 23:15:40 UTC. Observations older than 36 hours are excluded from current movement rankings.
Repository at a glance
- Stars
- 420
- Forks
- 37
- Open issues
- 13
- Merged PRs
- 70
- Commits, last 30 days
- 202
- Stars, 7 days
- unavailable
- Stars, 30 days
- unavailable
Counts observed on 27/10/2026, 23:15:40 UTC. Growth uses complete dated windows; see Methodology.
History
Project details
Explore and get started
Use the project's own documentation for supported platforms, dependencies and installation steps. The README and release notes are maintained by OpenSmash-Ultimate.
- Read the README and setup instructionsFeatures, prerequisites, examples and documentation links.
- Browse releases and changelogsPublished versions and the changes made between releases.
- Check licence and usage termsGPL-3.0 is the licence reported by GitHub; read the repository terms before use.
- Read pull requestsProposed changes and development discussions.
- Browse reported issuesKnown problems, feature requests and maintainer responses.
Development context
These are observations of work in the repository. They do not establish quality, security or support commitments.
- Total commits on default branch
- 202
- Open pull requests
- 8
- Closed issues, lifetime
- 5
- Median time to close an issue
- 0.7 days
- Median time to merge a pull request
- 0.0 days
Close and merge times use up to 20 most recently updated closed issues or merged pull requests. They omit unresolved work and are context, not a maintenance score. Sample limits.
Explore the same category
Other projects in Desktop & Device Utilities, ordered by shared topics and then name. These are discovery links, not equivalence claims.
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