playportdev on GitHub

playport

Read the source on GitHubProject homepage

What it does

Playport runs Windows games, 64-bit and now 32-bit, on a stock, non-jailbroken iPhone. Install a game from your library onto the phone, pick up a controller and press Play. The game runs on the phone's own CPU and GPU: no PC, no cloud, no stream. (description from GitHub)

Counts were observed on 27/10/2026, 23:15:40 UTC. Observations older than 36 hours are excluded from current movement rankings.

Repository at a glance

Stars
648
Forks
31
Open issues
70
Merged PRs
0
Commits, last 30 days
623
Stars, 7 days
unavailable
Stars, 30 days
unavailable

Counts observed on 27/10/2026, 23:15:40 UTC. Growth uses complete dated windows; see Methodology.

History

History: 1 observation. Movement needs 2 or more.

Project details

Language
Swift
Licence
GPL-3.0
Created
Last push
Latest release
v0.4.0 · 8 Oct 2026
Topics
none listed
Observed

Explore and get started

Use the project's own documentation for supported platforms, dependencies and installation steps. The README and release notes are maintained by playportdev.

Development context

These are observations of work in the repository. They do not establish quality, security or support commitments.

Total commits on default branch
623
Open pull requests
10
Closed issues, lifetime
5
Median time to close an issue
2.6 days
Median time to merge a pull request
Unavailable

Close and merge times use up to 20 most recently updated closed issues or merged pull requests. They omit unresolved work and are context, not a maintenance score. Sample limits.

Other projects in Desktop & Device Utilities, ordered by shared topics and then name. These are discovery links, not equivalence claims.

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