LTSharpe on GitHub

OblivionRemasteredPerformanceFix

Read the source on GitHub

What it does

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs. (description from GitHub)

Counts were observed on 27/10/2026, 23:15:40 UTC. Observations older than 36 hours are excluded from current movement rankings.

Repository at a glance

Stars
451
Forks
17
Open issues
10
Merged PRs
8
Commits, last 30 days
31
Stars, 7 days
unavailable
Stars, 30 days
unavailable

Counts observed on 27/10/2026, 23:15:40 UTC. Growth uses complete dated windows; see Methodology.

History

History: 1 observation. Movement needs 2 or more.

Project details

Language
C++
Licence
MIT
Created
Last push
Observed

Explore and get started

Use the project's own documentation for supported platforms, dependencies and installation steps. The README and release notes are maintained by LTSharpe.

Development context

These are observations of work in the repository. They do not establish quality, security or support commitments.

Total commits on default branch
31
Open pull requests
0
Closed issues, lifetime
10
Median time to close an issue
3.2 days
Median time to merge a pull request
3.3 days

Close and merge times use up to 20 most recently updated closed issues or merged pull requests. They omit unresolved work and are context, not a maintenance score. Sample limits.

Other projects in Code Intelligence & Docs, ordered by shared topics and then name. These are discovery links, not equivalence claims.

Found an incorrect description or number? Send a correction with this page's address and a source.